﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Chromos.Actors;

namespace Chromos.ActionEngine
{
    class DeathAction : VisualNonLoopingAction
    {
        public DeathAction(Actor actor, ContentManager content, Vector2 force, ForceType forceType, int animDelay)
            : base(actor, content, force, forceType, animDelay)
        {
        }

        protected override void unapplyForce()
        {
            // do nothing.
        }

		public override bool isFinished()
		{
			return base.isFinished();
		}
    }
}
